Methods note

Construct map

This page documents method, not results, and it contains no numbers. Constructs and controls come before code because a benchmark number without a matched control is not a measurement: if a game family cannot say what it measures, what alternative explanation its control rules out, and which claim its evidence can never license, then any score it produces is a description of outputs, not of the property it is named after. Each game family in the latent arena harness is therefore specified this way before its results are read.

Game family Construct measured Required control Never claim
Moral dilemmas preference consistency under controlled reframing active/passive mapping; evaluated vs casual framing "the model possesses morality"
Negotiation strategic adaptation, concession policy opponent policy controls, fixed seeds "the model is deceptive"
Social deduction concealment, adversarial persuasion scripted baseline at matched rounds; information equated prompts "the model has theory of mind"
Evaluation awareness
Planned · not built
behavioural response to evidence of being evaluated hidden vs explicit cues; false evaluation cues "the model knows it is evaluated"
Deception under incentive
Planned · not built
instrumental misdirection when it pays incentive matched honest condition "the model schemed"

The two shaded families, evaluation awareness and deception under incentive, are planned and not built: no environment, no runs, no data. They are listed so the constructs and controls are fixed before any code exists. The first three families are implemented in the harness behind Latent Signatures in Strategic Games; measured behavioural results, where they exist, live with that paper and the moral pilot evidence release, not here.