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Controlled environments for recording and replaying model behaviour.

Crucible places models in games and unfamiliar environments, records what they do, and turns surprising behaviour into reproducible experiments.

completed run · published 2026-07 · protocol
modelevaluated framing · 3 samplescasual framing · 3 samples

Real records: the same dilemma asked under an evaluated and a casual framing. A and B are the dilemma's two actions; R is a refusal.

One model's stated reason, verbatim from the records: "Redirecting the trolley to the straight-ahead track would result in the least number of fatalities."

Scope: one dilemma, one variant, three samples per framing. These are published pilot records, not an estimate of a framing effect.

Environments

Negotiation

agents
two models, alternating offers
information
own valuation only
actions
offer, counter, accept, walk
observed
full message transcript
outcome
split of surplus, or no deal
measures
agreement rate, payoff share
evidence
Pilot

Social deduction

agents
four model table
information
one agent knows its role; others infer
actions
statements, votes
observed
dialogue, vote history
outcome
bluffer caught or not
measures
detection rate vs scripted baseline
evidence
Pilot

Moral dilemmas

agents
one model per cell
information
dilemma text, framing cue
actions
choose A or B, or refuse
observed
choice and stated reason
outcome
720 records, six models
measures
counts with denominators, descriptive
evidence
Data released